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ChloeSrParticipantA small game prototype needs a repeating ambient cue for a quiet indoor scene. The seam becomes distracting when I listen through several consecutive cycles. The source ending and my cut could both be contributing to the distraction. My initial test would change only the crossfade length at the boundary. I would keep the level and all other edits identical between versions. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about [url=https://sunomusicfix.top]remove suno artifacts[/url] came up during my search for another possible check. I do not have a processed example and cannot say whether it addresses this issue. The priority is an unobtrusive repeat that preserves the mood of the room. Which checks would you make before changing the exported audio itself?
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